Big Update
The engine is being refactored and restructured across rendering, world systems, tools, and other core systems. There is no public build or release date yet.
The engine is being refactored and restructured across rendering, world systems, tools, and other core systems. There is no public build or release date yet.
Persistent worlds, cross-version save upgrades, adaptive world generation, weather, new brushes, and a rebuilt world menu.
Added launcher distribution for Windows, Linux, and macOS, dynamic memory allocation, improved streaming, and animated worlds.
The first public build introduced voxel editing, generated worlds, and separate free and unrestricted early-access builds.