UPDATES

In development Work in progress

Big Update

The engine is being refactored and restructured across rendering, world systems, tools, and other core systems. There is no public build or release date yet.

Voxel Pre Alpha 0.1.0 Save Update release artwork
Pre Alpha 0.1.0

Save Update

Persistent worlds, cross-version save upgrades, adaptive world generation, weather, new brushes, and a rebuilt world menu.

Voxel Pre Alpha 0.0.1 Rey Game Launcher release artwork
Pre Alpha 0.0.1

Cross-Platform & Rey Launcher

Added launcher distribution for Windows, Linux, and macOS, dynamic memory allocation, improved streaming, and animated worlds.

Voxel Pre Alpha 0.0.0 Game Start release artwork
Pre Alpha 0.0.0

Game Start Update

The first public build introduced voxel editing, generated worlds, and separate free and unrestricted early-access builds.

View complete release notes

DEVELOPMENT GALLERY

Small voxel ruins surrounded by forest
Small ruins
An early path tracing test
Path tracing
Ray-traced spheres and reflections
Ray tracing
A voxel physics test
Physics
A collection of voxel materials
Shading
A transparent refractive cube in a voxel scene
Refraction
A close-up study of voxel color detail
Voxel detail
A scene rendered inside a voxel cave
Cave
A dense scene of colorful voxels
Colored voxels
A colorful voxel tree
Colorful tree
Detailed voxel architecture and vegetation
Voxel world
A collection of underground voxel tunnels
Tunnels
Voxel wall displaying the name Rey
Rey wall
The first rendering test
First render
The first Vulkan triangle
Hello triangle
Early console ray tracing output
Console ray tracing