Rey

Development gallery

Made inside ReyGame.

A larger collection of rendering tests, voxel experiments, generated worlds, and scenes captured throughout development.

Small voxel ruins surrounded by forest
Small ruins
An early path tracing test
Path tracing
Ray-traced spheres and reflections
Ray tracing
A voxel physics test
Physics
A collection of voxel shading materials
Shading
A transparent refractive cube in a voxel scene
Refraction
A close-up study of voxel color detail
Voxel detail
A scene rendered inside a voxel cave
Cave
A dense scene of colorful voxels
Colored voxels
A colorful voxel tree
Colorful tree
Detailed voxel architecture and vegetation
Voxel world
A collection of underground voxel tunnels
Tunnels
Voxel wall displaying the name Rey
Rey wall
The first rendering test
First render
The first Vulkan triangle
Hello triangle
Early console ray tracing output
Console ray tracing
A light scattering test inside a voxel scene
Scatter
Hybrid rendering test
Hybrid rendering
A voxel sunflower
A sunflower
Detailed voxel trees and grass
Trees and grass detail
Procedural tree generation test
Tree generation
Spherical voxel brush test
Spherical brush test
Voxelized Stanford bunny model
Bunny
A world generation development scene
Codex in world generation
A world generation test
World test 2
An early Vulkan ray tracing image
Vulkan ray tracing
A bright patch of nature inside a deep voxel cave
Light in cave
Path-traced global illumination test
PTGI 5
A rendering experiment showing a lerp bug
Lerp bug
Hybrid rasterization test
Hybrid rasterization
A colorful voxel isosurface
Colorful voxel isosurface
Ray-traced cubic sphere test
Cubic sphere ray tracing